Dungeon Master's Guide |
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This is the book that the dungeon master (who is basically the god of the game) Gets all the rules. |
to the right is a picture of the Player's Handbook. Below is the Monster Manual. Below and to the right is
the Monster Manual II
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This is the Player's Handbook, it has all the information that you need to create a player and to equip, etc. that you
would need, it also has the spells you can cast and the stuff you need to cast the spell. It basically has all the information
the player's would need to play the game
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This is the monster manual number one. The monster manuals have all the stats for the monsters and other things
in the game that can attack, with the exception of NPCs (Non-Player-Character). Also another thing in this book that
is handy, is the templates, where you can create a character that has a special species, for example, you can create a half
dragon character this. Well the Monster Manual has all the monsters you hear about and some you would never even
think of in 1.325648 billion years, give or take a couple.
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This is the Monster Manual Two, which is basically the same as the first monster manual with the exception where
it has different monsters in it. This one has a really cool template, the SCORPION FOLK.
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